(A00.0) Advanced Instable ReactionsGrants ability to manipulate Combustiveness mineral properties in AlloysAn accidental explosion led to the discovery of combustive manipulation in alloys.
(A00.0) Advanced Molecular ProcessesGrants ability to manipulate Temperature Sensitivity, Thermal Conductance and Thermal Expansion mineral properties in AlloysWith molecular science we can now change temperature properties in alloys.
(A00.0) Atomic Displacement TheoriesGrants ability to manipulate Compressibility mineral properties in AlloysForcing atoms around will allow us to compress our alloys any way we want.
(A00.0) BiosyntheticsGrants ability to manipulate Toxic mineral properties in AlloysA new fabrication process will allow us to manipulate the toxic effects of minerals when we make new alloys.
(A00.0) Electrical GeostudiesGrants ability to manipulate Electrical Resistance mineral properties in AlloysPlaying with electrical currents in the lab led one scientist to discover a way to manipulate the electrical resistance in an alloy.
(A00.0) Electrified Combinatorial TheoryGrants ability to manipulate Superconductive Point mineral properties in AlloysFinding similarities between super-conductors and minerals has uncovered a way for scientists to change the superconductive properties of alloys.
(A00.0) Enhanced GeostudiesGrants ability to manipulate Chemical Reactance mineral properties in AlloysThe empires leading chemist wrote a paper on the theory of changing the chemical reactance in alloys and it turns out he was on to something.
(A00.0) Geostudies ReflectionGrants ability to manipulate Reflection mineral properties in AlloysThrough the study of mirrors and light our scientists are now able to manipulation the reflection properties of our alloys.
(A00.0) Geostudies RefractionGrants ability to manipulate Refraction mineral properties in AlloysWatching how light changes when it passes through certain minerals led to the discovery of manipulating the refraction in our alloys.
(A00.0) Magnetic GeostudiesGrants ability to manipulate Magnetic Production and Magnetic Reactance mineral properties in AlloysExperiments with magnetic fields have yielded the ability to manipulate the magnetic properties in our alloys.
(A00.0) Psychological GeostudiesGrants ability to manipulate Psych mineral properties in AlloysStudying real psychics and using them to study minerals has evolved a process that allows changing psych properties in alloys.
(A00.0) Quantum GeostudiesGrants ability to manipulate Quantum mineral properties in AlloysQuantum physics has been rediscovered allowing the manipulation of quantum properties in alloys.
(A01.A) Armor Compression TechniquesArmor Cheaper HullToHP 1 to 12New techniques have been developed that allow us to compress our plates smaller than before giving us more dense armor plates.
(A01.B) Adv. Armor Compression TechniquesArmor Cheaper HullToHP 1 to 13The compression technique has been improved upon allowing super-dense plates to be made. We should be able to take more hits after designing some new armor.
(A01.C) Advanced Armor CompressionArmor Cheaper HullToHP 1 to 15Molecular science has given us the ability to compress our armors by shoving the molecules together. The process allows our armor to achieve much higher hit points per plate.
(A01.D) Advanced Armor Molecular CompressionArmor Cheaper HullToHP 1 to 18Breakthroughs in molecular compression enable us to stack the molecules one on top of the other making for the densest armor yet.
(A01.E) Intermediate Interpolated Armor PlatingArmor Cheaper HullToHP 1 to 19Reaching into the unknown, our scientists have started manipulating the atoms that make up the armor plates allowing more hit points per plate.
(A01.F) Interpolated Armor PlatingArmor Cheaper HullToHP 1 to 20The process of atomic manipulation has been perfected giving us the most hit points per plate possible.
(A09.A) Velocity PatternsEngine Max Speed 50Adding a different kind of fuel allows our ships to go faster than before. With this we will surely outrun our opponents.
(A09.B) Enabled Velocity PatternsEngine Max Speed 60With a few more generators in place we can achieve faster speeds giving us much faster travel times.
(A09.C) Enhanced Velocity PatternsEngine Max Speed 80New fuel injectors give our engines more efficiency and allow us to crank out some more speed.
(A09.D) Modified Velocity PatternsEngine Max Speed 95New coolants allow the engine to achieve much higher speeds without problems.
(A09.E) Advanced Velocity PatternsEngine Max Speed 110New automation in the engine has been added which gives us the ability to achieve higher speeds.
(A09.F) Induced Velocity PatternsEngine Max Speed 125The compression chamber has been redesigned allowing speeds higher than ever before.
(A09.G) Predictive Velocity PatternsEngine Max Speed 140Nuclear generators will allow much higher speeds than the previous fuel-intake generators.
(A09.H) Reactive Velocity PatternsEngine Max Speed 150Microcontrollers have been added to the generator to allow higher speeds to be achieved.
(A09.I) Neural Velocity PatternsEngine Max Speed 170Nanocontrollers allow even higher speeds our of the engine designs.
(A09.J) Implied Velocity PatternsEngine Max Speed 190Pulse propulsion is much more efficient and will allow greater speeds.
(A09.K) Integrated Velocity PatternsEngine Max Speed 200With fission generators we can now achieve speeds up to two hundred.
(A09.L) Neural Velocity ControlEngine Max Speed 210Refined power relays unlock faster speeds for our engines.
(A09.M) Reactive Velocity ControlEngine Max Speed 220Fusion generators give us a boost in speed.
(A09.N) Modifying Velocity ControlEngine Max Speed 230Ion propulsion has given our engines a further increase in speed.
(A09.O) Neural Velocity ControlEngine Max Speed 240Utilizing anti-matter lets the engines reach extremely high speeds.
(A09.P) Neural Velocity ControlEngine Max Speed 255New inertial compensators allow us to reach speeds never imagined before.
(A0B.A) Improved Force CompensationEngine Power/Thrust Limit 30000Improving on our old generator design, we now have the ability to build up to thirty thousand power and produce thirty thousand thrust. This should enable us to utilize larger ships.
(A0B.B) Induced Force CompensationEngine Power/Thrust Limit 40000Forcing our generators into overdrive has increased what we could do with them before. We can now maintain numbers up to forty thousand in power and thrust. This should open new doors in hull design.
(A0B.C) Advanced Force CompensationEngine Power/Thrust Limit 50000Building sophisticated sensors to monitor our generators should allow us to get a little more power out of them. Once they are in place we will be able to use larger ships.
(A0B.D) Reflected Force CompensationEngine Power/Thrust Limit 60000An engineer has found a way to bounce power off a node he designed that will increase the power and reflect is back to the engine. Surely with this technology we can build some bigger hulls.
(A0B.E) Imposed Force CompensationEngine Power/Thrust Limit 70000Asking the engineers for more power has never been easy because they always complain about red lines and core breaches. You no longer ask for more power, you demand it.
(A0B.F) Agitated Force CompensationEngine Power/Thrust Limit 80000Forcing the current generators to their absolute limit has yielded a little bit more power than before. Going beyond this will be impossible because the engines will explode.
(A0B.G) Massive Force PropulsionEngine Power/Thrust Limit 100000Ion propulsion systems have been developed that are more efficient and produce more power than any generator before it.
(A0B.H) Remedied Force CompensationEngine Power/Thrust Limit 120000The engineers are given free reign of the new system and have fixed a power leak found in the ion drive. We should see a large boost in power with this fix.
(A0B.I) Engaged Force CompensationEngine Power/Thrust Limit 140000Building the ion drive directly into the hull will allow us to make it bigger than before. The plans have been drawn up to accommodate all ship classes.
(A0B.J) Evolved Force CompensationEngine Power/Thrust Limit 160000Mixing in fusion generators with the ion drives will produce more power together than either one by itself. Its a jury rigged system that was thrown together in combat but it works!
(A0B.K) Stablized Force CompensationEngine Power/Thrust Limit 180000We have streamlined the system that tied the fusion generators and ion drives together. We should be able to get more power out of it now.
(A0B.L) Induced Force PropulsionEngine Power/Thrust Limit 200000Pushing the ion-fusion drives into the red zone will get us a bit more power than before but anymore could cause a meltdown.
(A0B.M) Evolved Force Impulse SystemsEngine Power/Thrust Limit 250000Adding nuclear reactors to our ion-fusion drives will increase the power produced by massive amounts. This new design will allow us to use some larger ships.
(A0B.Z) Adaptive Force Impulse SystemsEngine Power/Thrust Limit UnlimitedThe very best in bio-engineering has found a way to harness the power of the sun by studying plants and photosynthesis. These new liquid-light drives are able to achieve unlimited power.
(A10.A) Electronic Blocking ApparatusAllows for System Interference jamming techniques in the radar builder. Reduces the target's Point Defense accuracy and Disruption Resistance."Why aren't our point defense systems shooting those missiles down?", the captain barked out, bracing after another missile collided with the ship's hull. "Sir, our weapons are just missing their targets!"
(A10.B) Electronic Chaos StructuresAllows for System Clutter jamming techniques in the radar builder. Reduces the target's Weapon accuracy.I said across their nose, not up it!
(A10.C) Electronic SubversionAllows for Decoy Clutter jamming techniques in the radar builder. Reduces the target's maximum number of Jamming Targets.There's too many of them... which ones do I jam!?!?
(A10.D) Electronic Control ApparatusAllows for Anti-Jamming jamming techniques in the radar builder. Reduces the target's Jamming Strength.Sir, our jamming systems are not having any effect on them!
(A11.A) Descrambling AlgorithmsAllows for System Interference jamming immunity in the radar builder. Radars designed with this immunity are immune to any effects of that type.With this research we should be able to descramble any signal blocking techniques the enemy may try to use.
(A11.B) Electronic System Regulator PatternAllows for System Clutter jamming immunity in the radar builder. Radars designed with this immunity are immune to any effects of that type.By monitoring and tracking ships before they get into range, we can keep an eye on the real targets and ignore the fake ones.
(A11.C) Anti-Electronic SubversionAllows for Decoy Clutter jamming immunity in the radar builder. Radars designed with this immunity are immune to any effects of that type.With this new system in place no one can hack into our systems or jam our radars.
(A11.D) Jamming System AmplificationAllows for Anti-Jamming immunity in the radar builder. Radars designed with this immunity are immune to any effects of that type.Utilizing our jamming systems to help boost the fire control systems on our ships will render us immune to that type of jamming.
(A12.A) Amplified Disruptive PatternsJamming Strength 75We now have new signal patterns to give our jamming strength a little boost.
(A12.B) Amplified Disruptive TheoriesJamming Strength 90If we create even more signal patterns to use we will have some stronger jamming abilities.
(A12.C) High Powered Disruptive PatternsJamming Strength 100By hooking up a power generator to help amplify the signal we have achieved a higher jamming strength.
(A12.D) High Powered Disruptive TheoriesJamming Strength 125If we were to hook up a lot of generators to our jamming suite we will have a lot stronger signal to send out.
(A12.E) Enhanced Disruptive PatternsJamming Strength 150Changing the jamming signal to never used-before patterns allows us to penetrate even deeper into enemy hulls.
(A12.F) Enhanced Disruptive TheoriesJamming Strength 175If we just press a bunch of random buttons maybe that will confuse the enemy!
(A12.G) Adaptive Disruptive PatternsJamming Strength 200An AI has generated some patterns that we have tested thoroughly and it seems they are better than anything we ever came up with ourselves.
(A12.H) Adaptive Disruptive TheoriesJamming Strength 210Putting an AI in charge of all our jamming capabilities will allow it to cycle through hundreds of signals in a blink of the eye.
(A12.I) Neural Disruptive TheoriesJamming Strength 225What if we had a jamming signal powerful enough to disrupt the signals in a human brain? These new possible patterns should render ship and crew useless.
(A12.J) Neural Disruptive PatternsJamming Strength 255Eureka! Our scientists and specialists have found jamming signals that can interfere with any known signal, including those of the human brain. When flipping the switch at maximum power nothing can stand in our way.
(A13.A) Oscillating Disruptive TargetingJamming Targets 2Swinging our dish back and forth lets us jam two targets at once.
(A13.B) Fast Oscillation AlgorithmsJamming Targets 3By increasing the speed of oscillation we are able to jam up to three targets at once.
(A13.C) Segmented Emitter ArraysJamming Targets 4Using segmented emitters will allow each segment to jam a different target.
(A13.D) Miniature Segmented EmittersJamming Targets 5We have miniaturized our segmented emitters and can now place even more of them on our radars.
(A13.E) Oscillating Disruptive Target MechanismsJamming Targets 6Switching targets very quickly allows us to have them all jammed at the same time.
(A13.F) Fast Oscillation TechnologiesJamming Targets 7Increasing the speed at which we change targets allows us to jam even more targets.
(A13.G) Segmented Emitter MatricesJamming Targets 8Producing a jamming matrix is made possible by our new segmented emitters, we can now jam up to eight targets in any given area.
(A13.H) Miniature Segmented MatricesJamming Targets 9Shrinking the new jamming emitters has enabled us to put more emitters on our radar which increases the number of targets we can jam in our matrix.
(A13.I) Adaptive Segmentation MatricesJamming Targets 10Increasing the size of our matrix and the power of our jamming facilities allows us to jam up to ten targets.
(A13.J) Adaptive Segmentation EmittersJamming Targets 11Using computer programs developed to execute the jamming effects of our radars allows us to jam up to a eleven targets.
(A13.K) Neural Segmentation MatricesJamming Targets 12An AI has been developed to handle the jamming matrix which allows a large number of targets to be jammed at once.
(A13.L) Neural Segmentation EmittersJamming Targets 13Allowing the AI to control all the emitters as well as the matrix means we can jam up to 13 targets without a problem.
(A17.A) Improved Counter-InertiaManeuver Limit 50Improving our counter-inertia systems has resulted in the ability to achieve more maneuverability.
(A17.B) Theories in Counter-InertiaManeuver Limit 60There have been theories floating around about using different methods for counter-inertia and it turns out that one of them was better than our old system.
(A17.C) Advanced Counter-Inertia TheoriesManeuver Limit 70We have upgraded our inertial compensators and can now reach higher maneuverability speeds.
(A17.D) Reactive Inertial Compensating TheoriesManeuver Limit 80Programs that react to sudden changes in direction help keep our inertial compensators in tip-top shape.
(A17.E) Advanced Counter-InertiaManeuver Limit 90Making smaller more sophisticated inertial compensators gives our engines the ability to achieve a higher maneuverability.
(A17.F) Predictive Inertia TheoriesManeuver Limit 100What if our compensators could predict what a pilot will do next? One scientist asked the question and decided to make one that could.
(A17.G) Neural Inertial TheoriesManeuver Limit 110If we used limited AI to control our inertial compensators we should have no problem reaching higher maneuverability.
(A17.H) Improved Counter-Inertia ConceptsManeuver Limit 130Upgrading the sensors our limited AI uses to control our engines should yield a little more maneuverability.
(A17.I) Reactive Inertial CompensatorsManeuver Limit 140Inertial compensators designed to instantly react to changes in direction means our maneuverability can go ever higher.
(A17.J) Advanced Counter-Inertia ConceptsManeuver Limit 150Putting the theories to the test our scientists have created an engine that can increase the maneuverability of our engines.
(A17.K) Reactive Inertial Compensation ConceptsManeuver Limit 160The concepts of reactive inertial compensation have been debated and tested in the lab and a new engine has come as a result of those tests that allows for a higher maneuverability.
(A17.L) Predictive Inertial Compensation ConceptsManeuver Limit 170The theories behind compensators that can predict what a pilot will do next have been researched and tested in numerous trial runs. Our newest engines will come equiped with an upgraded system that can better predict what a pilot will do next.
(A17.M) Neural Inertial Compensation ConceptsManeuver Limit 180Giving our limited AI the ability to change the power going into the intertial compensators allows us to overload them at any time.
(A17.N) Predictive Inertial CompensatorsManeuver Limit 190Saving the maneuvering data from our ships and storing it away helps our engineers to see what kind of stress high speed maneuvering puts on the engine. Following this information allowed them to build an engine which could maintain a higher maneuverability than before.
(A17.O) Improved Counter-Inertia PatternsManeuver Limit 200Studying how ships change directions while moving should give us a better idea of how to maneuver them.
(A17.P) Advanced Counter-Inertia PatternsManeuver Limit 210Studying the movement patterns of out pilots allows us to predict and compensate for a quick change in direction.
(A17.Q) Induced Reactive Inertial CompensatorsManeuver Limit 220Compensators now come equiped with software and hardware that can easily handle the most common maneuvers used by our pilots allowing for more maneuverability.
(A17.R) Induced Predictive Inertial Compensators Maneuver Limit 230The newest inertial compensators come equiped with software that knows every move a pilot will make before he makes it allowing for a more responsive engine.
(A17.S) Induced Neural Inertial CompensatorsManeuver Limit 240Forcing our compensators to their limits yields a slight increase in maneuverability.
(A17.T) Neural Inertial CompensatorsManeuver Limit 255Inertial compensators that think for themselves allow us to reach the highest maneuverability possible.
(A18.A) Command StructuringMax Battlegroup Units 20A command structure for battlegroups would allow a flagship to control up to 20 units.
(A18.B) Advanced Battlegroup CommandMax Battlegroup Units 30Experienced officers will be able to handle more units than a newbie straight out of the academy.
(A18.C) Applied Command StructuringMax Battlegroup Units 40Using captains instead of lieutenants for commanding battlegroups will allow us to command more units at once.
(A18.D) Tactical BattlegroupsMax Battlegroup Units 50Putting a Major in charge of the battlegroup will enable us to put more units under their command.
(A18.E) Advanced Battlegroup Command PracticesMax Battlegroup Units 60Placing a colonel in command of battlegroups should enable more units to be controlled at any given time.
(A18.F) Engaged Tactical Battlegroups Max Battlegroup Units 70Colonels that have seen action are less likely to crack under pressure and should be able to handle a battlegroup command much easier than a newly promoted one.
(A18.G) Engaged Strategic BattlegroupsMax Battlegroup Units 100Admirals are the ranking officers in the space corps so its only right for them to assume command. They have more authority so its only fair.
(A18.H) Strategic BattlegroupsMax Battlegroup Units 255Assigning full admirals with their general staff to battlegroup command slots will enable your battlegroups to command as many people as they need.
(A19.A) Direct Command SystemMax Battlegroups 5Assigning one Admiral to each battlegroup should be enough to get us five battlegroups.
(A19.B) Single Tier Hierarchy CommandMax Battlegroups 10Placing two battlegroups under each Admiral then allowing them to designate their own commanders means we should have ten battlegroups going at once.
(A19.C) Multi-Tier Heirarchy CommandMax Battlegroups 20A Full Admiral and their general staff will be able to manage and maintain up to twenty battlegroups at once.
(A28.A) Chaotic Reactions PrincipalsProjectile Explosion Radius 40Our scientists have determined that flash powder will create a larger explosion in our projectiles.
(A28.B) Improved Chaotic PrincipalsProjectile Explosion Radius 50A new explosive will be used in our projectiles called ammonal that should create a bigger explosion.
(A28.C) Improved Chaotic ReactionsProjectile Explosion Radius 60Using ANFO in our explosive projectiles means they will have a superior explosion radius.
(A28.D) Enhanced Chaotic PrincipalsProjectile Explosion Radius 70Our newest projectiles with an explosive payload will start using cheddite to make the explosion radius larger than before.
(A28.E) Advanced Chaotic PrincipalsProjectile Explosion Radius 80Our scientists have created a new explosive material called oxiliquit that should increase the explosion radius of our weapons.
(A28.F) Enhanced Chaotic ReactionsProjectile Explosion Radius 90A new explosive compound called panclastites might enable our weapons to have a huge explosion radius.
(A28.G) Predictive Chaotic PrincipalsProjectile Explosion Radius 100Nitroglycerin is a highly volatile explosive that will be used in our newest projectiles and hopefully have a larger explosion radius.
(A28.H) Biogenic Chaotic PrincipalsProjectile Explosion Radius 110Our scientists think they can get a larger explosion radius if they switch to acetone peroxide.
(A28.H) Chaotic Reactions TheoriesProjectile Explosion Radius 30Using black powder in our projectiles will allow our weapons a larger explosion radius.
(A28.I) Advanced Chaotic ReactionsProjectile Explosion Radius 120Studies show that TNT is easy to make and yields large explosions so from now on we will use TNT in our projectile weapons.
(A28.J) Unbridled Chaotic PrincipalsProjectile Explosion Radius 130Nitrocellulose is a compound that the scientists think will increase the explosion radius of our weapons.
(A28.K) Chaotic Reaction StabilizationsProjectile Explosion Radius 140If we pack C4 into our projectiles we will be able to get much larger explosions.
(A28.L) Predictive Chaotic ReactionsProjectile Explosion Radius 150Our scientists think we should start using octol in our explosive projectiles to yield a bigger explosion radius.
(A28.M) Improved Chaotic StabilizationsProjectile Explosion Radius 160Using cyclotol for the explosive compound in our projectiles means we should be able to get a much larger explosion radius.
(A28.N) Enhanced Chaotic AlgorithmsProjectile Explosion Radius 170Hexanite will now be used as the payload in all our new projectiles because it produces a larger explosion.
(A28.O) Advanced Chaotic AlgorithmsProjectile Explosion Radius 180Using minol as our payload material will increase the size of the explosions for our weapons.
(A28.P) Biogenic Chaotic ReactionsProjectile Explosion Radius 200Scientists say that amatol will work much better as an explosive material for our projectiles.
(A28.Q) Predictive Chaotic GeneratorsProjectile Explosion Radius 220Our scientists think we should use semtex from now on to get a larger explosion radius.
(A28.R) Biogenic Chaotic GeneratorsProjectile Explosion Radius 240Adding tovex into our projectiles will give us a larger explosion radius.
(A28.S) Unbridled Chaotic GeneratorsProjectile Explosion Radius 250A mixture of all the explosive materials available has created an explosive that has a massive explosion radius.
(A28.T) Unbridled Chaotic ReactionsProjectile Explosion Radius 255Splitting the atom will allow our projectiles to have the largest damage radius available.
(A29.A) Improved Trajectory AlgorithmsProjectile Max Range 100A new algorithm for calculating trajectory allows us to increase the effective range of our projectiles.
(A29.B) Improved Trajectory ConceptsProjectile Max Range 125Rifling all our projectiles will help to stabilize them in flight to give them more accuracy and longer ranges.
(A29.C) Enhanced Trajectory AlgorithmsProjectile Max Range 150A new algorithm will be used to calculate the ballstic coefficient of all our rounds to better determine which ones shoot the furthest.
(A29.D) Enhanced Trajectory ConceptsProjectile Max Range 175Adding a longer barrel to all our projectiles should give them the ability to shoot farther.
(A29.E) Advanced Trajectory AlgorithmsProjectile Max Range 200Every new projectile should be able to fire at hypervelocity speeds which will give them tremendous range.
(A29.F) Advanced Trajectory ConceptsProjectile Max Range 225By eliminating recoil on our guns we can fire our projectiles much further than before.
(A29.G) Neural Trajectory ConceptsProjectile Max Range 250A limited AI might help our weapon specialists acquire targets at longer ranges.
(A29.Z) Neural Trajectory AlgorithmsProjectile Max Range UnlimitedAn AI has been created that can calculate trajectories helping us achieve a near unlimited range.
(A2D.A) Pulse Wave Projection TheoryPulse Beam Optimum Range 50The theory behind pulse wave projection should enable our pulse beams to shoot further than before.
(A2D.B) Pulse Wave Projection ConceptsPulse Beam Optimum Range 60Scientists have studied the concepts behind pulse wave projection and found a way to increase the range of pulse beams.
(A2D.C) Dynamic Pulse Wave Projection TheoryPulse Beam Optimum Range 80A theory for dynamic pulse wave projection has been published by a renowned scientist in your empire that explains how to increase the range of pulse weapons.
(A2D.D) Dynamic Pulse Wave ProjectionPulse Beam Optimum Range 100Our scientists have created a device that allows dynamic pulse wave projections which has greatly increased the range of our pulse beams.
(A2D.E) Super Frequency Pulse Projection TheoryPulse Beam Optimum Range 125A theory for super frequency pulse projection was tested and the initial results have produced a pulse beam with the longest range yet.
(A2D.F) Super Frequency Pulse ProjectionPulse Beam Optimum Range 150Every pulse beam will come equiped with two super frequency generating antennas mounted on them that will increase their range quite a bit.
(A2D.G) High Energy Desaturation ConceptsPulse Beam Optimum Range 175By desaturating our high energy pulse beams we should be able to stretch the energy out and make them shoot farther.
(A2D.H) High Energy Desaturation TheoryPulse Beam Optimum Range 200Every pulse beam will come with a desaturation chamber which will increase the range of your weapons.
(A2D.I) Pulse Anti-Dissipation TheoryPulse Beam Optimum Range 225The newest pulse beams in your arsenal will come with an anti-dissipation device that should help keep the energy from bleeding away.
(A2D.Z) Pulse Anti-Dissipation SystemsPulse Beam Optimum Range UnlimitedWith the introduction of a new system that is able to develop an energy matrix that will allow pulse beams to achieve a nearly unlimited range, your scientists are hailed around the galaxy as masterminds.
(A30.A) Energy Compression TheoriesPulse Beam Compress Factor Max 30If we were to compress the energy used in pulse beams then we could theoretically increase the damage they do.
(A30.B) Energy Compression ConceptsPulse Beam Compress Factor Max 40By compressing the pulse beam energy our weapons will do more damage.
(A30.C) Improved Energy CompressionPulse Beam Compress Factor Max 60Improving the compression methods of the pulse beams will allow us to do more damage than before.
(A30.D) Aggregated Energy CompressionPulse Beam Compress Factor Max 80Aggregating the energy used in the compression chamber will enable our pulse beams to inflict more damage.
(A30.E) Amplified Energy CompressionPulse Beam Compress Factor Max 90Amplifying the compressed energy in out pulse beams will enable them to do much more damage.
(A30.F) Advanced Energy CompressionPulse Beam Compress Factor Max 100An advanced energy compression method has been created that further increases the damage output of pulse beams.
(A30.G) Precise Energy CompressionPulse Beam Compress Factor Max 150With the most precise energy compression available our scientists can create pulse beams that can do a lot more damage than before.
(A30.Z) Perfected Energy CompressionPulse Beam Compress Factor Max UnlimitedOur scientists have perfected the methods of energy compression and turned them into an art form. Our weapons can now do unimaginable damage.
(A31.A) Precision Focus TheoriesPulse Beam Wpn ROF 6 seconds MinimumOur theories involved with precision focusing might allow us to maintain accuracy at a faster rate of fire with pulse beams.
(A31.B) Improved Precision Focusing ConceptsPulse Beam Wpn ROF 5 seconds MinimumThe concepts behind precision focusing have been improved to a point that enables our pulse beams to shoot a little faster than before.
(A31.C) Advanced Precision Focusing ConceptsPulse Beam Wpn ROF 4 second MinimumThe science team involved with precision focusing as published their Advanced Concepts manual which should allow a faster rate of fire.
(A31.D) Precision Focus PrinciplesPulse Beam Wpn ROF 3 seconds MinimumDefining the principles behind precision focusing has caught a few errors here and there that when fixed showed a way to further increase the rate of fire for pulse beams.
(A31.E) Improved Precision FocusingPulse Beam Wpn ROF 2 seconds MinimumA team of scientists took the concepts involved with precision focusing and improved them up to a point that will increase the rate of fire for pulse beam weapons.
(A31.F) Advanced Precision FocusingPulse Beam Wpn ROF 1 second MinimumYour scientists have created an advanced method for precision focusing that will make our pulse beams fire even faster.
(A31.G) Predictive Precision Focusing ConceptsPulse Beam Wpn ROF 0.8 second MinimumA method of predicting how many shots to be fired and where might allow us to shoot faster than ever any still maintain our accuracy. At the moment the concepts behind this have yielded small programs that help increase the rate of fire by a small amount.
(A31.H) Predictive Precision FocusingPulse Beam Wpn ROF 0.3 second MinimumAn entire AI has been created and dedicated to the firing mechanism in pulse beams allowing the fastest rate of fire possible.
(A32.A) Pulse DynamicsPulse Beam Input Energy Max 50Knowing the dynamics involved with pulse beams will allow our scientists to increase the input energy.
(A32.B) Pulse Dynamics PrinciplesPulse Beam Input Energy Max 75A new principle for pulse dynamics has revealed a method to further increase the amount of input energy.
(A32.C) Improved Pulse DynamicsPulse Beam Input Energy Max 100Improving on the formulas involved with pulse dynamics used in our weapon systems should yield a higher input energy.
(A32.D) Improved Pulse Dynamics ConceptsPulse Beam Input Energy Max 125The concept of improved pulse dynamics has been taken to the next level and allows a higher input energy.
(A32.E) Advanced Pulse Dynamics ConceptsPulse Beam Input Energy Max 150Our scientists are trying to define their concept of advanced pulse dynamics and so far have come up with a way to increase the input energy higher than ever.
(A32.F) Predictive Pulse Dynamics ConceptsPulse Beam Input Energy Max 175Our scientists are trying to figure out how to create an AI that will predict everything involved with pulse dyanamics. So far they have a few programs available that can help increase the input energy.
(A32.G) Advanced Pulse DynamicsPulse Beam Input Energy Max 200An advanced method for determining pulse dynamics has been finished that lets us use more input energy than before.
(A32.Z) Predictive Pulse DynamicsPulse Beam Input Energy Max UnlimitedAn AI has been created that will predict everything involved with pulse dynamics and allow us to use any input energy.
(A33.A) Improved Signal ProcessingRadar Dis Res 75Our scientists have made a radar with analog signal processing which lets us counter extremely weak jamming signals.
(A33.B) Integrated Signal Processing Radar Dis Res 85Our analog devices should now have more resistors which can help counter slightly more complex jamming signals.
(A33.C) Enhanced Signal ProcessingRadar Dis Res 100The number of resistors on our analog signal processors has been nearly tripled allowing us to resist stronger jamming signals.
(A33.D) Evolved Signal ProcessingRadar Dis Res 115We have added quite a few more inductors to help our radars counter more complex jamming signals.
(A33.E) Amplified Signal ProcessingRadar Dis Res 130Our newest radars should come with twenty times the transistors which will enable them to better counter certain jamming signals.
(A33.F) Advanced Signal ProcessingRadar Dis Res 150Our scientists believe that using radar with digital signal processing would be much better to use against some of the more advanced jamming signals.
(A33.G) AI-Driven Signal Filtering ConceptsRadar Dis Res 180A small AI program has been created that will apply certain low pass filters to incoming signals to better protect against enemy jamming.
(A33.H) AI-Driven Signal FilteringRadar Dis Res 200We have upgraded the power of our AI program to also utilize high-pass filters to better identify and counter jamming signals.
(A33.I) Neural Signal Filtering ConceptsRadar Dis Res 225Small programs meant to automatically counter certain jamming techniques would help us tremendously in the anti-jamming department.
(A33.J) Neural Signal FilteringRadar Dis Res 255We now have programs set up for every conceivably jamming frequency that can counter them as needed.
(A34.A) Improved Detection AlgorithmsRadar Detection Range Max 100Improvements in detection algorithms will give our long range sensors the ability to detect objects at a longer range.
(A34.B) Integrated Detection AlgorithmsRadar Detection Range Max 125Our radar analysts no longer have to run the algorithms themselves, the radar systems will do it for them.
(A34.C) Enhanced Detection AlgorithmsRadar Detection Range Max 150New methods of signal sending and receiving have been created to allow us to detect objects very far away.
(A34.D) Engaged Detection AlgorithmsRadar Detection Range Max 175Our new algorithms incorporate an exponential heirarchy which will scan very long distances for potential targets.
(A34.E) Advanced Detection AlgorithmsRadar Detection Range Max 200Our newest algorithms will use an advanced method of cycle detection to pick up targets at longer ranges.
(A34.F) Induced Detection AlgorithmsRadar Detection Range Max 225Using combinatorial optimization on our algorithms will allow our radar to pick up targets that are very far away.
(A34.G) Reactive Detection AlgorithmsRadar Detection Range Max 240By incorporating new signal stabalization methods we can now detect objects at extreme ranges.
(A34.H) Neural Detection AlgorithmsRadar Detection Range Max 255Our greatest invention in radar scanning yet will pick up any kind of signal by using a system modeled after the human brain.
(A36.A) Improved Collector AlgorithmsRadar Visible Range Max 100Our collector algorithms will now calculate parameterized complexityproblems allowing us to increase our optimum range.
(A36.B) Improved Collector PrincipalsRadar Visible Range Max 125The radar will now use radio waves for visualizations which will increase the optimum range of our radars.
(A36.C) Enhanced Collector AlgorithmsRadar Visible Range Max 150Our newest radar algorithms come with an anti-scrambler that lets them refine data at longer ranges.
(A36.D) Enhanced Collector PrincipalsRadar Visible Range Max 175Our radars will now incorporate light detection and ranging for visualizations which increases our optimum range a great deal.
(A36.E) Advanced Collector AlgorithmsRadar Visible Range Max 200We have created an algorithm that will interpret the data from a superheterodyne receiver which will increase our optimum range.
(A36.F) Induced Collector AlgorithmsRadar Visible Range Max 220Our scientists created an algorithm that will allow our radar to use a demodulator which will further increase our optimum range.
(A36.G) Neural Collector ConceptsRadar Visible Range Max 240Using an artificial neural network for our radar will increase our optimum range by a lot.
(A36.H) Neural Collector AlgorithmsRadar Visible Range Max 255Our scientists have created some algorithms to help interpret the data received by our neural network giving us a very large optimum range.
(A39.A) Pattern Recognition SystemsRadar Point Defense Max 100We have created a program that lets us better recognize scan patterns.
(A39.B) Improved Pattern RecognitionRadar Point Defense Max 150Our pattern recognition program has received a massive update to 2.0 which improves it by 50%.
(A39.C) Advanced Pattern RecognitionRadar Point Defense Max 200The Pattern Recognition 3.0 software package has arrived which is 100% better than the first version.
(A39.D) Neural Pattern RecognitionRadar Point Defense Max 255We have dumped the pattern recognition software in favor of an AI that can recognize and identify anything and everything known to man.
(A3B.A) Pattern Recognition TheoryRadar Wpn Acc 70Our scientists have used a very basic method for determining the most basic fighting patterns. They used model airplanes and toy tanks on paper drawn terrain.
(A3B.B) Improved Pattern Recognition TheoryRadar Wpn Acc 80The newest pattern recognition systems are based off of recorded footage taken from previous battles.
(A3B.C) Advanced Pattern Recognition TheoryRadar Wpn Acc 90Observing our enemies from afar as they run through their training exercises will help us better determine their moves made in combat.
(A3B.D) Improved Targeting SystemsRadar Wpn Acc 100Our targetting systems now have a crosshair overlayed on them to help our shooters determine what theyre shooting at.
(A3B.E) Neural Pattern Recognition TheoryRadar Wpn Acc 110Recognizing how certain empires think when fighting will help us determine what maneuvers they are likely to use and increase our accuracy against them.
(A3B.F) Improved Targeting Systems TheoryRadar Wpn Acc 120We could improve our targetting systems by having readouts on enemy movement speeds.
(A3B.G) Enhanced Targeting Systems TheoryRadar Wpn Acc 130To enhance our targeting systems we should add more readouts for the maneuverability of their ships.
(A3B.H) Advanced Targeting Systems TheoryRadar Wpn Acc 140We can make more advanced targeting systems if we add sensors that will identify the small telltale signs involved with changing directions.
(A3B.I) Enhanced Targeting SystemsRadar Wpn Acc 150Our new enhanced targetting systems will project some possible routes the enemy might take when under fire.
(A3B.J) Neural Targeting Systems TheoryRadar Wpn Acc 160Our scientists have compiled a list of all the maneuvers that can be made with each ship class which will improve our accuracy a lot.
(A3B.K) Pattern Recognition ConceptsRadar Wpn Acc 170If we used new algorithms in our pattern recognition software we could probably increase the accuracy of our targetting systems.
(A3B.L) Improved Pattern ConceptsRadar Wpn Acc 180Using a vector map will help our analysts determine target priorities and improve accuracy of our firing systems.
(A3B.M) Advanced Pattern ConceptsRadar Wpn Acc 190Incorporating spatial queries into our targetting systems should help to get better target locks on the enemy.
(A3B.N) Advanced Targeting SystemsRadar Wpn Acc 200The latest targetting systems will show all the possible routes an enemy will take.
(A3B.O) Neural Pattern ConceptsRadar Wpn Acc 210We have created a program that will list the most likely maneuvers the enemy will use.
(A3B.P) Improved Targeting ConceptsRadar Wpn Acc 220Using a new laser targetting system would probably increase the accuracy of our weapons a lot.
(A3B.Q) Enhanced Targeting ConceptsRadar Wpn Acc 230Deploying a sensor web in space during a battle will help us target the enemy during battle.
(A3B.R) Advanced Targeting ConceptsRadar Wpn Acc 240We have upgraded our sensor network to use FTL transmissions which are a huge advantage in battle.
(A3B.S) Neural Targeting ConceptsRadar Wpn Acc 250We have developed scans that can pick up the maneuvers an enemy pilot might make, it doesn�t work all the time but when it does it really helps to target the enemy.
(A3B.T) Neural Targeting SystemsRadar Wpn Acc 255We have a neural targeting system that can hack into an enemies brain and will tell you what theyre going to do before they ever do it. You can follow their every move with perfect accuracy.
(A41.A) Improved Power Projection SystemsShield Max HP 100We have converted an old movie projector into a shield projector that has a very limited amount of hitpoints on it.
(A41.B) Enhanced Power Projection SystemsShield Max HP 1000We have upgraded the old movie projector with a new built in power generator that lets it generate a stronger shield.
(A41.C) Advanced Power Projection SystemsShield Max HP 2000Our scientists have created a new shield projector that is twice as good as the old one.
(A41.D) Multi-Level Power RegulatorsShield Max HP 4000New power regulators have been added to our shield projector that doubles the strength of our shields.
(A41.E) Improved ShieldsShield Max HP 8000Our shield projector has received a small nucear power generator that lets it maintain a large amount of hitpoints on its shield.
(A41.F) Enhanced ShieldsShield Max HP 10000The nuclear generator on our shield projector has a new coolant system that lets is produce more power.
(A41.G) Advanced ShieldsShield Max HP 15000Our shield projectors nuclear generator now has a better moderator material allowing it to increase the strength of the shield by 50%.
(A41.H) Multi-Level ShieldsShield Max HP 20000Our newest shields will use two of the old enhanced shields together which really increases the amount of hits a shielded hull can take.
(A41.I) AI-Controlled ShieldsShield Max HP 25000A limited AI will now help balance the power used by the two projectors which will better manage the power it uses. This shoud allow us to have a shield with more hitpoints.
(A41.J) Improved Power Projection ShieldsShield Max HP 30000Shield projection systems have been improved by adding fuel cells that can store power in them to be used later when under attack.
(A41.K) Enhanced Power Projection ShieldsShield Max HP 40000The number of fuel cells hooked up to our shield projector has been doubled allowing us to further increase the power of our shields.
(A41.L) Advanced Power Projection ShieldsShield Max HP 50000The shield projectors now have a direct power feed to the engine that lets it increase the power it can use tremendously.
(A41.M) Multi-Level Power ShieldsShield Max HP 60000Our scientists have decided that adding more projectors is easier and cheaper than further developing shield technology to enhance one by itself.
(A41.N) AI-Controlled Power ShieldsShield Max HP 70000A new generator for shields that is powered by a simple AI can produce massive amounts of power which is determined by how fast the program can run its generation cycles.
(A41.Z) AI-Controlled Power RegulatorsShield Max HP UnlimitedOur scientists have created an AI that can run an infinite amount of generation cycles in mere nanoseconds which lets us achieve an unlimited amount of power on our shields.
(A43.A) Efficient Accelerator ConceptsShield Proj Size 1000A concept was created that outlines a more efficient shield accelerator that will increase the size of our shields.
(A43.B) Improved Accelerator EfficiencyShield Proj Size 10000A new accelerator design will allow our accelerators to be much more efficient than before.
(A43.C) Enhanced Accelerator EfficiencyShield Proj Size 20000Enhancing our accelerator efficiency even further means we can put shields on larger hulls.
(A43.D) Advanced Accelerator EfficiencyShield Proj Size 30000An advanced accelerator was created to allow shields to be placed on even larger hulls.
(A43.E) AI-Controlled AcceleratorsShield Proj Size 40000A limited AI has been made to control the accelerators of our shields so we can place them on bigger hulls.
(A43.F) Biogenically Controlled AcceleratorsShield Proj Size 50000A new shield accelerator that mimics a living organism will enable us to create larger shields.
(A43.G) Efficient Accelerator ConceptsShield Proj Size 60000A team of scientists has outlined a new concept for more efficient accelerators.
(A43.H) Improved Accelerator EfficiencyShield Proj Size 70000Adding extra power generators to the accelerator will allow it to increase the hull projection size.
(A43.I) Enhanced Accelerator EfficiencyShield Proj Size 80000Rewiring everything with fiber-optics and throwing away the old copper wires will allow our accelerators to achieved a larger hull projection.
(A43.J) Advanced Accelerator EfficiencyShield Proj Size 90000By creating a plasma reactor for our shields we should be able to place shields on some of our larger ships.
(A43.K) Dual Accelerator TechnologyShield Proj Size 100000Using two of our smaller accelerators at once and hooking them together will enable us to put shields on even larger hulls than before.
(A43.L) AI-Controlled AcceleratorsShield Proj Size 120000An AI was created to help our dual accelerator system work together in a more stable manner which has allowed us to put shields on even larger hulls.
(A43.M) Biogenically Controlled AcceleratorsShield Proj Size 140000We have upgraded our shield accelerators with new biosphere power generators that lets us place them on our larger hulls.
(A43.N) Dual Accelerator TechnologyShield Proj Size 160000Our dual accelerators have been upgraded with storage rings that will allow them to form shields over extremely large hulls.
(A43.O) Multiple Accelerator SystemsShield Proj Size 180000Seeing as how two accelerators got us larger projection sizes, our scientists have found a way to make three work together at one time.
(A43.P) Multiple Accelerator SystemsShield Proj Size 200000The newest shield generator will place four smaller accelerators together to create a massive shield that will fit on most battlecruiser hulls and maybe even some facilities.
(A43.Q) Dynamic Accelerator SystemsShield Proj Size 250000The science team working on shields has found that any more than five accelerators with their current knowledge would result in a catastrophic explosion but they are working on a fix for that.
(A43.Z) Dynamic Accelerator SystemsShield Proj Size UnlimitedYour scientists have made a breakthrough discovery that will allow you to link as many accelerators as you want together without any negative results. You should now be able to place a shield on anything no matter how large it is.
(A46.A) Coil Heat Dissipation SystemsShield Recharge Freq Low 4 secondsUtilizing a new form of capacitance, we have achieved better capabilities for recharging our shields.
(A46.B) Improved Coil Heat DissipationShield Recharge Freq Low 3 secondsA new system for dissipating the heat involved with faster recharging has been created by a new team of scientists.
(A46.C) Advanced Coil Heat DissipationShield Recharge Freq Low 2 secondsAn improved version of the heat dissipation system should allow our shields to recharge faster.
(A46.D) Cold-State Coil SystemsShield Recharge Freq Low 1 secondAn advanced system for coil heal dissipation will allow our shields to recharge much faster than before.
(A47.A) Field Regeneration TheoriesShield Recharge Rate 100Our scientists think that the key to powering up our shields is through field regeneration.
(A47.B) Reinforced Field ModulatorsShield Recharge Rate 200Reinforcing our modulators with uranium plating will allow us to recharge more energy at once.
(A47.C) Wave-Amplified Field ModulatorsShield Recharge Rate 300Amplifying the energy waves in the field modulators will allow our shields to recharge more energy.
(A47.D) Improved Field RegenerationShield Recharge Rate 400Our scientists have created a better quality magnet that is more powerful than the previous versions that will enable us to increase the recharge rate of shields.
(A47.E) Enhanced Field RegenerationShield Recharge Rate 500Our shields have received a new containment field generator that will allow a higher recharge rate.
(A47.F) Advanced Field RegenerationShield Recharge Rate 1000Using more magnets in our shields will let us recharge our shields in greater amounts.
(A47.G) Field Regeneration ApplicationsShield Recharge Rate 1500A solid ring of magnets around the field generator can only regenerate a certain amount of energy per magnet but it should last us a while.
(A47.H) Recharge ApplicationsShield Recharge Rate 2000Our newest shields are removing some of the magnets to have a small power injection pod capable of generating its own power and giving our shields a small boost in energy.
(A47.I) Wave-Amplified RechargesShield Recharge Rate 2200A team of scientists have come up with a way to use low powered frequencies to help recharge our shields, it doesnt do much but it helps.
(A47.J) Improved Field RechargesShield Recharge Rate 2400To reach this level of recharge our scientists have replaced half the magnets with power injector pods.
(A47.K) Enhanced Field RechargeShield Recharge Rate 2600We have replaced all the magnets on our shields with power injector pods to achieve this high of a recharge rate.
(A47.L) Advanced Field RechargeShield Recharge Rate 2800Our scientists have found a way to upgrade the power injector pods with more sophisticated and higher yield power generators.
(A47.M) Phasic Field RechargeShield Recharge Rate 3000Our scientists are looking into a way to use neurotransmitters to recharge our shields, the first prototypes are available for use and far exceed our expectations.
(A47.N) Field Advanced RechargeShield Recharge Rate 3200A new way to recharge our shields involves using bio-nano generators which will increase the power we can put into our shields every recharge cycle.
(A47.O) Advanced Reinforced ShieldsShield Recharge Rate 3400Reinforcing our shields by adding a backup recharge station will allow us to use the backup whenever we really need extra power put into the shields.
(A47.P) Wave-Amplified ShieldsShield Recharge Rate 3600To achieve a recharge rate this high we will have to use high powered super frequency energy waves to help recharge our shields.
(A47.Q) Improved ShieldsShield Recharge Rate 3800We have improved the quality of our force field generators which lets us get a higher recharge rate.
(A47.R) Enhanced ShieldsShield Recharge Rate 4000Our shields have received some programs that will help manage the power they use which will increase the amount used for recharging our shields.
(A47.S) Advanced ShieldsShield Recharge Rate 4500A new AI was uploaded into our shield recharge stations that controls everything involved with the recharge stations and lets us get a much higher recharge rate.
(A47.T) Phasic ShieldsShield Recharge Rate 5000Using theoretical phasic field generators seems to give us a huge boost in power when recharging our shields.
(A47.Z) Phasic Field Regeneration TheoriesShield Recharge Rate UnlimitedA phasic field nexus can create a short burst of energy that can recharge an unlimited amount of power for our shields. With one of these we should have no problem powering up our largest shields.
(A4C.A) Efficient Coupler SystemsSolid Beam Optimum Range 50We have upgraded our beam couplers to use high quality mirrors which should give them a little more range.
(A4C.B) Optimized Beam SystemsSolid Beam Optimum Range 70Using different optical coatings in our lasers will increase the range of our lasers.
(A4C.C) Improved Beam SystemsSolid Beam Optimum Range 90By stabilizing the beam resonating chamber we should be able to achieve a longer range with our solid beams.
(A4C.D) Improved Coupler SystemsSolid Beam Optimum Range 100We have improved our couplers by adding in extra mirrors to help our beam weapons achieve longer ranges.
(A4C.E) Enhanced Beam SystemsSolid Beam Optimum Range 125Switching to infrared beam systems might help them shoot at longer ranges.
(A4C.F) Enhanced Coupler SystemsSolid Beam Optimum Range 150All our couplers will be enhanced so that they no longer lose threshold so that we can fire them at longer ranges.
(A4C.G) Advanced Beam SystemsSolid Beam Optimum Range 175Perhaps if we were to use ultraviolet beam systems we could fire our beams further than before.
(A4C.H) Advanced Coupler SystemsSolid Beam Optimum Range 200By reducing absorption in our couplers we retain 50% of our power when firing beam weapons; this will increase the range of our beam weapons.
(A4C.I) Flux-State BeamsSolid Beam Optimum Range 225Our scientists have decided that using gamma ray lasers will give us the more range than ever before with solid beams.
(A4C.Z) Flux-State CouplersSolid Beam Optimum Range UnlimitedUtilizing flux state couplers allows our solid beam weapons to shoot into infinity because the beam no longer bleeds energy as it travels. It can hit targets on the other side of a solar system with full force.
(A50.A) Automated Alignment SystemSolid Beam Weapon Accuracy 50An automated alignment system lets our weapon crews worry about getting solid target locks instead of trying to align the weapons themselves.
(A50.B) Automated Beam AccuracySolid Beam Weapon Accuracy 60A new program that calculates accuracy for beam weapons will allow our guns to hit their targets more often.
(A50.C) Direct-Feed Target AccuracySolid Beam Weapon Accuracy 80A direct feed has been set up for our weapons teams that will give them a better idea at what theyre shooting at.
(A50.D) Direct-Feed Target AlignmentSolid Beam Weapon Accuracy 100Another direct feed has been hooked up that will let the gunners know when the weapon alignment system is in place which should improve accuracy whenever they shoot.
(A50.E) AI-Assisted Target AccuracySolid Beam Weapon Accuracy 120A limited AI has been created to handle all the targeting for our new systems which increases the accuracy of our beam weapons.
(A50.F) Neural Target Alignment AccuracySolid Beam Weapon Accuracy 135Hooking up our gunners to the system will allow them to better target the enemy.
(A50.G) AI-Assisted Target AlignmentSolid Beam Weapon Accuracy 150A limited AI was created to manage the alignment system in our beam weapons which should increase the accuracy of our weapons.
(A50.H) Automated Alignment AccuracySolid Beam Weapon Accuracy 175An automated system for calculating the alignment and accuracy has been created that further increases the accuracy of beam weapons.
(A50.I) Direct-Feed Target GenerationSolid Beam Weapon Accuracy 200A new direct feed shows all the calculations required for our gunners to fire the perfect shots.
(A50.J) AI-Assisted Target GenerationSolid Beam Weapon Accuracy 220A new AI was created that is able to generate all targets and any position they might conceivably be allows for near perfect accuracy.
(A50.K) Neural Target Alignment GenerationSolid Beam Weapon Accuracy 240A neural link will allow our gunners to control the alignment of the beam systems with their minds which should create a much higher beam accuracy.
(A50.L) Neural Target Alignment InterfaceSolid Beam Weapon Accuracy 255An interface that will allow one person to control the entire firing mechanism for beam weapons with perfect accuracy has been created.
(A51.A) Improved Beam Medium TheoriesSolid Beam Wpn Max Dmg 50The theories for improving the beam medium have allowed a slightly higher maximum damage.
(A51.B) Improved Beam Medium ApplicationsSolid Beam Wpn Max Dmg 60Improving the lenses that focus our solid beams will increase the damage they can do.
(A51.C) Enhanced Beam Medium ApplicationsSolid Beam Wpn Max Dmg 80Enhancing our old beam generators will give us more power to use on our beams.
(A51.D) Enhanced Beam Medium TheoriesSolid Beam Wpn Max Dmg 100Enhancements in medium focusing methods have enabled us to increase the maximum damage of our solid beam lasers.
(A51.E) Advanced Beam Medium ApplicationsSolid Beam Wpn Max Dmg 110Using advanced beam medium materials will yield higher damage with our solid beams.
(A51.F) Flux-State Beam Medium ApplicationsSolid Beam Wpn Max Dmg 130A slightly volatile material might be better to use for increasing the damage of our beams.
(A51.G) Improved Beam Medium IntegrationsSolid Beam Wpn Max Dmg 160Improvements in medium casings have allowed us to create solid beams with higher damage than before.
(A51.H) Enhanced Beam Medium IntegrationsSolid Beam Wpn Max Dmg 190Enhancing the chamber that holds the beam medium will allow better materials to be used and increase the damage output.
(A51.I) Advanced Beam Medium TheoriesSolid Beam Wpn Max Dmg 200Theories have led to a new, highly advanced beam medium that could do a lot more damage than before. The first product only increases our damage by a small amount.
(A51.J) Advanced Beam Medium IntegrationsSolid Beam Wpn Max Dmg 220Our team of scientists has finalized the advanced beam medium that allows our beam weapons to a lot of damage.
(A51.K) Flux-State Beam Medium IntegrationSolid Beam Wpn Max Dmg 235Integrating a new system to support a medium in constant flux has allowed our beams to get more out of the materials they already use which further increases their damage output.
(A51.Z) Flux-State Beam MediumsSolid Beam Wpn Max Dmg UnlimitedA beam medium in constant flux allows our beams to do unlimited damage if we so choose.
(A52.A) Beam System Coolant FlushSolid Beam Wpn ROF Minimum 7 secondsDesigning a new coolant flush system for our beam weapons has been a top priority for our science teams which should allow us to shoot the weapon more often.
(A52.B) Improved Beam System CoolantSolid Beam Wpn ROF Minimum 6 secondsWe have improved the coolant used in our beam weapons which should allow us to shoot faster without going critical.
(A52.C) Advanced Beam System CoolantSolid Beam Weapon Rate of Fire Minimum 5 SecondsHarnessing the power of absolute zero your scientists are now able to fire beam weapons much faster than before.
(A52.D) Self-Cooling Beam Casing SystemsSolid Beam Weapon Rate of Fire Minimum 3 SecondsA new sub system for beams has been installed that will allow the weapon to cool itself whenever its needed meaning we can fire at rapid speeds.
(A5D.0) Omnidirectional Chaos TransmittersArea Effect JammingThrough the hard work of our scientists we have achieved a jamming technique that allows us to jam an unlimited amount of targets within the optimum radar range.
(A62.0) Chaotic Chemical ReactanceChemical Payload Type AvailableAn accident in the lab led to the first experiment in using a different payload for our warheads. After some study we have found a way to utilize other materials in our weapons.
(A62.0) Magnetic Field EruptionsMagnetic Payload Type AvailableWith further study of the many different weapons at our disposal, a team of scientists has created a new warhead which can hold a new payload.
(A65.A) Accelerated Combinatorial TheoryLower Property Loss in Alloy BuilderNew tools will allow our scientists to manipulate alloys with less loss of collateral properties.
(A65.B) Enhanced Combinatorial TheoriesLower Property Loss in Alloy BuilderSome new equipment has been developed that will allow us to manipulate alloys with less loss of other properties.
(A65.C) Applied Molecular CombinationLower Property Loss in Alloy BuilderMolecular science has evolved so far that we can now alter mineral properties by switching around certain molecules. By selectively choosing the mocules, the other properties of the mineral remain closer to the original.
(A65.D) Accelerated Molecular CombinationLower Property Loss in Alloy BuilderThe process of molecular manipulation in alloys has been improved and lets us change alloys with significantly less change in the overall mineral.
(A65.E) Intense Molecular CombinationLower Property Loss in Alloy BuilderWith a breakthrough in molecular science we can now manipulate alloys almost flawlessly, assuming the original components closely resemble the final result.
(A68.A) Applied SociologyBetter Hull ratio for Residentials - 10 hull per resident instead of 12The space required to keep our people happy is smaller than originally planned. Cutting back on their space allows us to clear up more room for other things.
(A68.B) Advanced Residential PlanningBetter Hull ratio for Residentials - residents per hull 9Smaller and more comfortable beds have been created to save more room and allow us to fit more people in any given place.
(A68.C) Regulated Residential PlanningBetter Hull ratio for Residentials - residents per hull 8Scientists figure that installing bunk beds will allow us to fit more people into less space.
(A77.A) Revolutionary Accelerated ChemistryGrants access to Revolutionary level improvements in the alloy builder providing increased range of change to mineral properties.Grants access to Revolutionary level improvements in the alloy builder providing increased range of change to mineral properties.
(A77.B) Epic Alchemical PracticesGrants access to Epic level improvements in the alloy builder providing increased range of change to mineral properties.Grants access to Epic level improvements in the alloy builder providing increased range of change to mineral properties.
(A77.C) Empire-Defining AlchemyGrants access to Empire level improvements in the alloy builder providing increased range of change to mineral properties.Grants access to Empire level improvements in the alloy builder providing increased range of change to mineral properties.
(B03.A) Generated Energy Absorption ConceptsBeam Resist Improve 3We have discovered the means to increase the beam resistance on new armor designs.
(B03.B) Focused Energy Absorption ConceptsBeam Resist Improve 5Our scientists have run countless tests and are now able to get even more beam resist on new armor designs.
(B03.C) Generated Energy Transfer PatternsBeam Resist Improve 7Countless months of researching have enabled our scientists to get better beam resistance results on new armor designs.
(B03.D) Focused Energy Transfer PatternsBeam Resist Improve 10The science teams have exhausted all avenues of research and have come up with a way to further increase the beam resist of new armor designs.
(B04.A) Increased Combustion StabilizationBurn Resist Improve 3We have discovered the means to increase the burn resistance on new armor designs.
(B04.B) Enhanced Combustion StabilizationBurn Resist Improve 5Our scientists have run countless tests and are now able to get even more burn resist on new armor designs.
(B04.C) Micro-Combustion InhibitorsBurn Resist Improve 7Countless months of researching have enabled our scientists to get better burn resistance results on new armor designs.
(B04.D) Nano-Combustion InhibitorsBurn Resist Improve 10The science teams have exhausted all avenues of research and have come up with a way to further increase the burn resist of new armor designs.
(B06.A) Molecular StabilityChem Resist Improve 3We have discovered the means to increase the chemical resistance on new armor designs.
(B06.B) Molecular TheoryChem Resist Improve 5Our scientists have run countless tests and are now able to get even more chemical resist on new armor designs.
(B06.C) Molecular CompositionsChem Resist Improve 7Countless months of researching have enabled our scientists to get better chemical resistance results on new armor designs.
(B06.D) Molecular ProbabilitiesChem Resist Improve 10The science teams have exhausted all avenues of research and have come up with a way to further increase the chemical resist of new armor designs.
(B08.A) Induced Molecular Pattern RecognitionDiscover Time 2A team of scientists has developed a process of scanning unknown minerals down to their molecules which could speed up the discovery process.
(B08.B) Molecular Pattern RecognitionDiscover Time 3Molecular scans have been evolved to better recognize key factors of mineral discovery.
(B08.C) Accelerated Molecular Pattern RecognitionDiscover Time 5Our molecular scanners have been upgraded to scan faster than ever before. With these new upgrades it should take no time at all to discover the properties of unknown materials.
(B08.D) Advanced Molecular Pattern RecognitionDiscover Time 6With a large database in place to help pick up similarities between already discovered materials we should be able to catalog and discover the unknown properties of new minerals with ease.
(B0A.A) Engine Overload BalancingEngine Power Bonus 2%Installing sensors in the power core allows us to better monitor for an overload. We can now overload our power output by a small percentage.
(B0A.B) Engine Overload ControlEngine Power Bonus 3%An AI system has been put into place that will monitor the engine power overloading process. Should anything go wrong it will be able to fix it immediately.
(B0A.C) Controlled Power OverloadEngine Power Bonus 4%The AI system in the engine room has been patched to control the overloading process and can better judge the volatile conditions.
(B0A.D) Controlled Power AmplificationEngine Power Bonus 5%With some new amplification nodes installed we should be able to crank out a little bit more power without any problems.
(B0A.E) Efficient Power TheoriesEngine Power Bonus 7%New power leads should make our generators more efficient since the old ones were ancient and needed to be replaced.
(B0A.F) Super-Efficient Power TheoriesEngine Power Bonus 10%Replacing any old parts in our engines that have been around for awhile should yield more power, or so the scientists say.
(B0F.A) Force Repulsion TheoryImpact Resist Improve 3We have discovered the means to increase the impact resistance on new armor designs.
(B0F.B) Force Repulsion ConceptsImpact Resist Improve 5Our scientists have run countless tests and are now able to get even more impact resist on new armor designs.
(B0F.C) Collapsed Force TheoryImpact Resist Improve 7Countless months of researching have enabled our scientists to get better impact resistance results on new armor designs.
(B0F.D) Collapsed Force ReductionImpact Resist Improve 10The science teams have exhausted all avenues of research and have come up with a way to further increase the impact resist of new armor designs.
(B15.A) Magnetic Polarity TransformationsMag Resist Improve 3We have discovered the means to increase the magnetic resistance on new armor designs.
(B15.B) Magnetic Polarity Shifting TheoriesMag Resist Improve 5Our scientists have run countless tests and are now able to get even more magnetic resist on new armor designs.
(B15.C) Advanced Magnetic Polarity TransformationsMag Resist Improve 7Countless months of researching have enabled our scientists to get better magnetic resistance results on new armor designs.
(B15.D) Advanced Magnetic Polarity ShiftingMag Resist Improve 10The science teams have exhausted all avenues of research and have come up with a way to further increase the magnetic resist of new armor designs.
(B16.A) Advanced Pilot TrainingManeuver Bonus 1New training exercises for pilots teaches them to get more out of their machines when it comes to maneuvering their craft.
(B16.B) Advanced Pilot InterfacesManeuver Bonus 2New controls allow better flexibility when maneuvering any vehicle.
(B16.C) Predictive Pilot TheoriesManeuver Bonus 3If pilots think about all the possibilities ahead of them, they should be prepared for anything allowing for instant response times when maneuvering.
(B16.D) Predictive Pilot TrainingManeuver Bonus 4Training our pilots to think through every possible action has given them an edge when performing combat maneuvers.
(B16.E) Predictive Pilot InterfaceManeuver Bonus 5A new AI interface has been installed in our vehicles that give the most probable course of action to take when maneuvering.
(B16.F) Neural Pilot InterfaceManeuver Bonus 10The AI has been integrated with the pilot so they always know which move to make. No one can outmaneuver them now.
(B1B.A) Propulsion Overloading TheoryMax Speed Bonus 2With a few extra jumpers our engines are able to squeeze out a little extra speed. Any new design with the jumpers will benefit from the speed increase.
(B1B.B) Advanced Propulsion OverloadingMax Speed Bonus 5A new method of wiring the engine relays has allowed a larger increase in speed. Any new design will use the new method and get a nice boost.
(B1B.C) Aggressive Propulsion OverloadingMax Speed Bonus 10A new sensor suite has been developed allowing better temperature control in the engine. With the sensors we will be able to redline our drives and be warned of any problems before they happen.
(B1D.A) Impact Point Reaction ConceptsMissile Explosion Radius Bonus 1The idea of putting in aerodynamic shrapnel might just increase the effective explosion radius of our missiles.
(B1D.B) Impact Point Reaction TheoriesMissile Explosion Radius Bonus 2New fins have been installed on the shrapnel that will allow them to sail further than before hitting targets further out.
(B1D.C) Predictive Impact Point ConceptsMissile Explosion Radius Bonus 3Targeting certain geologically proven volatile hotspots should allow us to increase the destructive radius of our weapons.
(B1D.D) Predictive Impact Point TheoriesMissile Explosion Radius Bonus 5Our missiles are now designed to lock on and target any stockpile of explosive materials which results in much larger explosions.
(B1D.E) Chaotic Impact Point ConceptsMissile Explosion Radius Bonus 7Nuclear devices in the kiloton range will allow our missiles to increase their blast radius by seven percent!
(B1D.F) Chaotic Impact Point AlgorithmsMissile Explosion Radius Bonus 10Our nuclear devices have been programmed to achieve maximum effectiveness putting our nukes into the megaton range which gives us a ten percent increase in the blast radius.
(B1E.A) Compact Fuel Cell TheoriesMissile Range Bonus +3Loading fuel cells on our missiles should save more space than our previous storage devices which means we can carry more fuel on our missiles.
(B1E.B) Compact Fuel CellsMissile Range Bonus +5The fuel cells have been further miniaturized allowing more cells to be used on each rocket, we now have a five percent bonus to flight time.
(B1E.C) Advanced Compact Fuel Cell TheoriesMissile Range Bonus +8Using slow burning fuels should further increase the range of our missiles and the first cells are now available.
(B1E.D) Advanced Compact Fuel CellsMissile Range Bonus +10Further shrinking our fuel cells and finding the slowest burning fuels has enabled our missiles to travel ten percent further than they normally would have.
(B1E.E) Biogenic Fuel Cell TheoriesMissile Range Bonus +12If we were to create a slow burning fuel for our missiles that took up very little space and burned for a long time, we could really increase the range of our missiles.
(B1E.F) Biogenic Fuel CellsMissile Range Bonus +20Scientists have just finished creating the perfect rocket fuel allowing our missiles to go twenty percent further than before.
(B1F.A) Missile MiniaturizationMissile Hull Size Improve 2%Using less moving parts in our missiles will shrink the size of the missiles by two percent.
(B1F.B) Improved Missile MiniaturizationMissile Hull Size Improve 5%Using smaller circuit boards the size of a ruler will allow us to make smaller missile hulls and save five percent of their normal space.
(B1F.C) Advanced Missile MiniaturizationMissile Hull Size Improve 10%Using molecular circuit boards will save ten percent more room than normal circuit boards enabling us to shrink our missiles even more.
(B20.A) Target Prediction AlgorithmsMissile Maneuver Bonus 2Computer programs for predicting movement patterns of the enemy allows our missiles better maneuvering capabilities.
(B20.B) Advanced Target Prediction AlgorithmsMissile Maneuver Bonus 5Loading AI targeting systems on our missiles gives them a huge boost in outmaneuvering enemy targets.
(B21.C) Payload Compression TheoriesMissile Max Dmg Bonus 5Compressing the missile payloads lets us fit more materials in the same place allowing for a five percent bonus to destructive power.
(B22.A) Improved Miniature PropulsionMissile Max Speed Improve 2Shrinking the generators on our missile engines let us squeeze in one more node giving a two percent bonus to missile speed.
(B22.B) Advanced Miniature PropulsionMissile Max Speed Improve 5Using atom manipulation allows our engineers to create much smaller power nodes allowing a few more to be placed on our missiles.
(B22.C) Overloaded Miniature PropulsionMissile Max Speed Improve 10Overloading the power nodes on our missiles allows for a ten percent increase in the normal speed of our missiles.
(B26.A) Dulling Material TheoriesPierce Resist Improve 5%Our scientists have run countless tests and are now able to get even more pierce resist on new armor designs.
(B26.B) Enhanced Dulling MaterialsPierce Resist Improve 10%The science teams have exhausted all avenues of research and have come up with a way to further increase the pierce resist of new armor designs.
(B2A.A) Compression Chamber EfficiencyPulse Beam Max Dmg Improve 2Making the compression chambers more efficient has increased the maximum damage of our pulse beams.
(B2A.B) Improved Compression Chamber EfficiencyPulse Beam Max Dmg Improve 5Improving the efficiency of the compression chamber even futher has give the maximum damage of pulse weapons a nice boost.
(B2A.C) Advanced Compression Chamber EfficiencyPulse Beam Max Dmg Improve 10An advanced method for improving compression chamber efficiency has been developed which gives a large boost to the maximum damage.
(B2B.A) Improved Input EnergizersPulse Beam Min Dmg Improve 2An improved input energizer has been created that will increase the minimum damage of our pulse beams by a small percentage.
(B2B.B) Advanced Input EnergizersPulse Beam Min Dmg Improve 5An advanced input energizer was designed by a team of under graduates that will allow our pulse beams a higher minimum damage.
(B2B.C) Overloaded Input EnergizersPulse Beam Min Dmg Improve 10Overloading the input energizers will enable our pulse beams to have a 10% boost to their minimum damage.
(B2C.A) Pulse Integrity TheoriesPulse Beam Opt Rng Improve 2If we were to increase the integrity of the pulse used for our beams then we could increase the range by a small amount.
(B2C.B) Improved Pulse IntegrityPulse Beam Opt Rng Improve 5By improving the integrity of our pulse beams we have increased their maximum range by 5%.
(B2C.C) Advanced Pulse IntegrityPulse Beam Opt Rng Improve 10An advanced method for improving pulse integrity has been developed which gives a large boost to the range of our weapons.
(B2E.A) Improved Pulse GeneratorsPulse Beam Power Reduced 2%An improved pulse generator reduces the power required for all new pulse beams.
(B2E.B) Enhanced Pulse GeneratorsPulse Beam Power Reduced 5%Enhancing the pulse generators even further will reduce the power requirements for new pulse beams.
(B2E.C) Advanced Pulse GeneratorsPulse Beam Power Reduced 10%An advanced pulse generator has been created which will greatly reduce the power needed for pulse beams.
(B2F.A) Dual Focus ChambersPulse Beam ROF Improve 2Adding a second focus chamber to the pulse beam will increase the damage by a small amount.
(B2F.B) Triple Focus ChambersPulse Beam ROF Improve 5Adding a third focus chamber to pulse beams should further increase the damage output.
(B2F.C) Quad Focus ChambersPulse Beam ROF Improve 10A fourth focus chamber will increase the damage of pulse beams by a large percentage.
(B35.A) Spatial Hum TheoriesRadar Detection Range Bonus +2Its been theorized that spatial hum would allow our max range radar to pick up targets a little further out.
(B35.B) Spatial Hum PracticesRadar Detection Range Bonus +4Putting the spatial hum theory into practice means we can achieve a larger max range than usual.
(B35.C) Spatial Hum AnalysisRadar Detection Range Bonus +8Further analzying spatial hum signatures should increase the max range of our radar by a large percentage.
(B37.A) Triangulated Collection SchemesRadar Visible Range Bonus +2Our collectors will now use a triangulation method with our radar will allow us to pinpoint objects a little further out than normal.
(B37.B) Multi-Source Collector ProcessingRadar Visible Range Bonus +5Using multiple collectors to scan with our radar gives a nice boost to the optimum range of our radar.
(B37.C) Neural Collector ProcessingRadar Visible Range Bonus +10An artificial intelligence has been created to handle all the collector processing andshould increase the optimum range by 10%.
(B3A.A) Improved Resolution ScanningRadar Point Defense Bonus +2Improving the resolution to 1024x768 on our scanners lets us see more detailed scans.
(B3A.B) High Resolution ScanningRadar Point Defense Bonus +5Further improving the resolution of our scanners to 2560x1600 has given a large boost in scan detail.
(B3A.C) Scanning Resolution Sub-ProcessorsRadar Point Defense Bonus +10Our scanners have received new GPUs with multiple reprogrammable pipelines which gives our scan resolution a massive boost.
(B3C.A) Biogenic TargetingRadar Wpn Acc Bonus 2Bio-mechanical sensors allow our weapons to better acquire their targets increasing our weapon accuracy.
(B3C.B) Neural Targeting InterfacingRadar Wpn Acc Bonus 5Implanting machines to help our analysts acquire targets increases our weapon accuracy bonuses by a small margin.
(B3C.C) AI-Assisted Neural Targeting SystemsRadar Wpn Acc Bonus 10Using an AI targetting system gives our radars a huge bonus to weapon accuracy.
(B42.A) Advanced Power Heat DissipationShield Max HP Bonus 2%New methods for heat dissipation will allow our shields to take more hits before they fail.
(B42.B) Self-Cooling Power ProjectorsShield Max HP Bonus 5%A self cooling projector has been designed for our shields which will allow increase the number of hits they can deflect.
(B42.C) Cold-State Projection SystemsShield Max HP Bonus 10%A new projection system has been designed to always stay in a cold-state which allows us to increase the number of hits our shields can take by a large percentage.
(B44.A) Dual Coil-Accelerator InterfaceShield Proj Size Bonus 2%A second coil-accelerator will be added to all new shields since researchers say that could increase the size of shields by a small amount for free.
(B44.B) Flux-State AcceleratorsShield Proj Size Bonus 5%A new flux state accelerator can be added to all our shields to give them a decent boost to their projection size.
(B44.C) Quantum-State AcceleratorsShield Proj Size Bonus 10%Designing a quantum-state accelerator was said to be impossible but your scientists have created one and its ready to be used. With these in place yoru shields will achieve a large boost to their projection size.
(B45.A) Dual Coil ChambersShield Recharge Freq Decrease 2%Using a chamber with dual coils should allow our shields to recharge a little faster.
(B45.B) Coil Insulation SystemsShield Recharge Freq Decrease 5%Insulating the coil chambers will help stop power leaks and give a decent bonus to the recharge frequency.
(B45.C) Twisted Coil MeshesShield Recharge Freq Decrease 10%Replacing the old coils with new twisted coil meshs will give our shields a huge bonus to their recharge frequencies.
(B48.A) High Powered Burst CapacitorsShield Recharge Rate Bonus 2%High powered burst capacitors will be implemented in all your new shields to increase the recharge rate by a small percentage.
(B48.B) Dense High Powered Burst CapacitorsShield Recharge Rate Bonus 5%A capacitor almost twice as dense as the previous has been created which should allow the recharge rate of your shields to be increase by a decent percentage.
(B48.C) Quantum-State Pulse CapacitorsShield Recharge Rate Bonus 10%Your leading scientist in quantum mechanics has developed a quantum state pulse capacitor that will give a large bonus to shield recharge rates on future designs.
(B49.A) Quantum-State Beam MediumsSolid Beam Max Dmg Bonus 2New quantum state beam mediums will enable our weapons to do more damage than before.
(B49.B) Focuser Transfer TheoriesSolid Beam Max Dmg Bonus 5Theories for a different method of transfering energy through the focuser have resulted in a basic prototype method that will allow a moderate increase in damage.
(B49.C) Quantum-State FocusersSolid Beam Max Dmg Bonus 10Improving on the previous design your scientists have come up with a quantum-state focuser that will allow a large increase in solid beam damage output.
(B4A.A) Dual Medium ChambersSolid Beam Min Dmg Bonus 2Adding a second medium chamber to the beam weapon will increase the damage of your beam weapons by a small amount.
(B4A.B) Triple Medium ChambersSolid Beam Min Dmg Bonus 5Adding a third medium chamber to your beam weapons should further increase the damage output of your solid beams.
(B4A.C) Quad Medium ChambersSolid Beam Min Dmg Bonus 10With a fourth medium chamber in place your beam weapons will have a large boost in input energy allowing for more damage.
(B4B.A) Predictive Dissipation AlgorithmsSolid Beam Opt Range Bonus 2Building basic predictive algorithms to measure the dissipation of our beam weapons will allow us to better know the optimum range of our beam weapons.
(B4B.B) Neural Dissipation ControlsSolid Beam Opt Range Bonus 5Researchers have designed and built a new computer system devoted solely for dissipation measurements that will control the targeting system of our beams.
(B4B.C) AI-Assisted Neural Dissipation ControlsSolid Beam Opt Range Bonus 10A new artificial intelligence has been created to control the dissipation computers used on our beam weapons which will allow a much longer optimum range.
(B4E.A) Efficient CoilsSolid Beam Power Reduced 2With newer and more efficient coils in place our beam weapons shouldnt use up as much power as before.
(B4E.B) Molecular CoilsSolid Beam Power Reduced 5Using a molecular coil system in our beam weapons should allow us to decrease the power requirement of our beam weapons.
(B4E.C) Biogenic CoilsSolid Beam Power Reduced 10Your scientists have created a biogenic coil system that replenishes itself and will greatly reduce the power requirement of future beam weapons.
(B4F.A) Sub-Particle ImmobilizationSolid Beam ROF Decrease 2Scientists theorize that freezing certain sub particles in place should allow our beams to fire a little faster than usual.
(B4F.B) Quantum-level ImmobilizationSolid Beam ROF Decrease 5A science team has come up with a way to try and achieve a zero-point energy system and if they succeed all our beams will fire faster.
(B4F.C) Near Zero SystemsSolid Beam ROF Decrease 10Your scientists have found a method to achieve near absolute zero temperatures for coolant which allows a 10% increase in ROF.
(B83.0) Chemical Field Theory2X Chem Resist w/o MagTo enhance our chemical resistance we need to get rid of any magnetic resistance since it interferes with our special chemical retardant metals.
(B83.0) Combustive Chemical Stabilization2X Burn Resist w/o ChemGetting rid of the chemical resists on our armors enables us to double the effectiveness of our burn resistance.
(B83.0) Combustive Impact Reduction2X Burn Resist w/o ImpactDoubling our burn resistance is possible by using a ton of flame-resistant materials, the only problem is that you will have no impact resistance at all.
(B83.0) Compressed Combustion Theory2X Impact Resist w/o BurnIf we dont worry about flammable materials we should be able to double our resistance to high velocity impact weapons.
(B83.0) Dull Molecules2X Beam Resist w/o PierceArranging the molecules in our armor will render us defenseless against piercing attacks but any beam damage will be reduced by half.
(B83.0) Piercing Theory2x Pierce Resist w/o ImpactIf we use special alloys we can double our pierce defenses at the cost of impact resistence.
(C00.0) PresciencePrescienceTelepaths have been hooked up to a machine that allows it to use their abilities to search in the future for anything that might affect your empire.
(C00.0) Schools of ScienceOpens Endless PossibilitiesTo compete against our rivals, we must better ourselves in all schools of science and train ourselves to broaden our ways of thought, our manner of exploration and indeed our very existence.
(C02.B) Civilian Material Reclamation ProgramsAutomatic Mineral Movement 2We have hired idle civilians to make long lines between the mining facilities and the refineries to pass minerals from one to the other. The process is slow going but it works great!
(C02.E) Civilian Material Reclamation ProgramsAutomatic Mineral Movement 5Small teleportation devices allow us to directly transfer minerals from the mines to our refineries. This greatly enhances our ability to stockpile minerals in our empire!
(C07.A) Regulated Command StudiesCP Limit 400Our scientists have devised a better command structure enabling our empire to utilize more units at once.
(C07.B) Command PrinciplesCP Limit 500New procedures have been implemented to give our officers better command abilities in any situation.
(C07.C) Intermediate Command StructuresCP Limit 600A new rank structure has been created allowing our empire to delegate more tasks to our sub-officers, we can now command more units at one time.
(C07.D) Advanced CommandCP Limit 800A new officers training school will give our officers better proficiency in command. With these new graduates we can marshal larger forces with ease.
(C07.E) Outlying Command RestructuringCP Limit 900With a reorganization of our command charts we have discovered a new way to give orders, we can now support more troops in any given environment.
(C07.F) Core Command RestructuringCP Limit 1000Promoting certain generals and ousting the old has given us the opportunity to control more units at once. Our new generals have more combat experience than the older ones who grew up in peaceful times.
(C0C.A) Institutionalized NationalismEnlisted's Colonists Cost 10Your citizens are born and bred to fight. Its not just required to join, its programmed into them.
(C0C.B) Military DraftEnlisted's Colonists Cost 11It is required of all your citizens to join the military and serve some time in service.
(C0C.C) Advanced Military TrainingEnlisted's Colonists Cost 12New courses in advanced tactics and weaponry draw more citizens into the service since they see the opportunity to use modern weapons in combat.
(C0C.D) Induced Military TrainingEnlisted's Colonists Cost 13Scholarships are being offered for any new recruit. Your citizens flock to the enlistment offices.
(C0C.E) Modified Military TrainingEnlisted's Colonists Cost 14Training has been updated and enhanced to allow more recruits to become enlisted.
(C0C.F) Enhanced Military TrainingEnlisted's Colonists Cost 15More military officers have been moved into training positions which helps encourage citizens to join up.
(C0D.A) Production Maintenance ConceptsFactory Upkeep Reduction 3%If we capture enemy engineers and put them to work on our factories we should be able to save money on upkeep since we dont have to pay them.
(C0D.B) Production Maintenance ScheduleFactory Upkeep Reduction 5%Cutting back the hours of our highest paid employees and hiring a bunch of new ones at starting salary will get more work done and cost us less in the long run!
(C0D.C) Proactive Production MaintenanceFactory Upkeep Reduction 7%Keeping engineers on station 24/7 means no waiting till the next day for the fix. With this round the clock repairing we end up saving a lot of money.
(C0D.D) Improved Production MaintenanceFactory Upkeep Reduction 10%We have sent our engineers back to school to learn new methods of fixing the various parts in our factories. They should be much more efficient now.
(C0E.A) Social ProgramsHomeless Allowed Before Penalty 1%Special homes have been erected for the homeless to take shelter in which makes them more content with their situation.
(C0E.B) Social Program ReformHomeless Allowed Before Penalty 2%Larger bridges are being built to accommodate the homeless who shelter under them.
(C0E.C) Efficient Social ProgramsHomeless Allowed Before Penalty 3%Food stamps are being handed out to the homeless to help keep them happy.
(C0E.D) Adaptive Social ProgramsHomeless Allowed Before Penalty 4%A large welfare system has been put into place that helps to provide for the homeless and needy.
(C1C.A) Enhanced Mineral ExtractionMineral Concentration Bonus 1New drills allow us to mine more minerals than before.
(C1C.B) Advanced Mineral ExtractionMineral Concentration Bonus 2New drilling techniques should yield more minerals when mining.
(C1C.C) Efficient Mineral ExtractionMineral Concentration Bonus 3We have perfected our drilling techniques which means we can gather more minerals than ever before.
(C23.A) Revised Vehicle Maintenance PlansNon-Aerial Upkeep Reduction 2%The maintenance plans and procedures have been updated for efficiency. The new procedures will end up saving us money in the long run.
(C23.B) Vehicle Maintenance CorpsNon-Aerial Upkeep Reduction 3%An organization started by undergraduates at a prestigious academy in your empire have volunteered a create and maintain their own maintenance corps. We dont have to pay them or the people we had hired before to do the work. The cost for maintaining our units should start going down.
(C23.C) Robotic Vehicle MaintenanceNon-Aerial Upkeep Reduction 5%Robotic repair drones have been assigned to all our ground units which should be able to fix any minor problems with no cost to us.
(C24.A) Nationalistic CommandOfficer's Enlisted Cost 10War heroes have been recruited to be the new teachers at the officer training facilities. With these heroes of your empire in place, anyone who signs up will be inspired to graduate and become officers themselves.
(C24.B) Advanced Command TrainingOfficer's Enlisted Cost 12New simulators have been installed at the officers school but there are not enough to go around, so we only take twelve enlisted at a time now. Due to the excellent training these sims give our students, we graduate more than ever before.
(C24.C) Enhanced Command TrainingOfficer's Enlisted Cost 15New textbooks and field guides have been introduced to the officers school which allows more graduates. Class sizes have been reduced to accommodate a shortage of the new books.
(C25.A) Colonial Maintenance ScheduleOther Fac Upkeep Reduction 5%New alloys have been installed for the robotic arms in our factories which will keep them from breaking. The savings well make off not having to buy replacements can be better used elsewhere.
(C25.B) Improved Colonial MaintenanceOther Fac Upkeep Reduction 10%With automated repair drone stations built into our factories, we no longer have to pay for workers that did the minor repairs should any of the small parts break down.
(C27.A) Social Cost ReductionPopulation Upkeep Reduction 5%With upgraded plumbing and water treatment plants we do not have to pay as much to keep our citizens healthy.
(C27.B) Advanced Social Cost ReductionPopulation Upkeep Reduction 10%State of the art equipment for trash disposal, schools, and cheaper gas means we pay even less for each citizen.
(C3D.A) Multi-Team Repair CoordinationRepair Speed Bonus 2%Using more than one team to repair has always been difficult but with new methods to coordinate between them your empire should be able to repair a little faster than before.
(C3D.B) AI-Assisted Repair Team CoordinationRepair Speed Bonus 5%A new AI meant to help repair teams coordinate better has been created and will be available for any repairs that are needed. Your empire should repair much faster than before.
(C3D.C) Self-Repair and Diagnostic SystemsRepair Speed Bonus 10%Systems have been put into place for everything you own that will run diagnostics constantly so that repair teams no longer have to search for the damage themselves. They should now get a report saying whats wrong and how to fix it which makes the repair process go much faster.
(C3E.A) Inter-linked Research FacilitiesResearch Fac Assist Bonus 60%Inter-linking our research facilities will allow better cooperation between the scientists and make separate laboratories work better together.
(C3E.B) Holographic LaboratoryResearch Fac Assist Bonus 70%All our laboratories will allow holographic entry to scientists from other facilities which will increase the productivity of the researchers from other labs.
(C3F.A) Improved Research Supply PlanningResearch Fac Upkeep Reduction 5%Planning ahead has always been hard for scientists so the government will start doing it for them and making sure they have what they need before they know they even need it. This should cut down on the costs of trying to buy everything at the last minute for a new project.
(C3F.B) Self-Generated Research SuppliesResearch Fac Upkeep Reduction 10%All our research facilities now come equiped with a small machine that can generate any supplies they might need.
(C53.A) Improved Intra-Empire TradesSpaceport Upkeep Reduction 5%Taxing our colonists for using the spaceport trading systems should decrease the amount our government has to pay for spaceports.
(C53.B) Government-regulated Intra-Empire TradesSpaceport Upkeep Reduction 10%Government officials have been placed in all our spaceports to help regulate all the trade going through the spaceports. They will levy taxes on everyone to keep the upkeep costs down.
(C55.A) PatriotismTax Rate Without Penalty 3%Our scientists have found a way to put subliminal messages in commercials to promote patriotism. If it works then our citizens wont mind paying a little higher taxes.
(C55.B) NationalismTax Rate Without Penalty 5%New subliminal messages have been put into commercials that should instill nationilism in our populance. Hopefully we can tax them even more before they become unhappy.
(C55.C) Social-Brainwash PracticesTax Rate Without Penalty 8%New teaching methods have been put into place to brainwash our citizens when they are children that taxes are good and the higher the better. So long as these new citizens can still buy food they should be happy with whatever taxes we charge.
(C57.A) GTC Networked Route MembershipGTC Trade Taxes 5%Using our connections in the GTC we have applied for membership in the private GTC network. With a membership we would have access to the best lanes and the lowest rates possible.
(C57.B) GTC Trade Route RegistrationGTC Trade Taxes 10%Our contacts in the GTC have notified us that it is possible to register for certain trade lanes which can significantly reduce the tax on our trades.
(C57.C) GTC AppropriationsGTC Trade Taxes 15%Our lawyers want to make a deal with the GTC that will end up lowering our trade tax across the board if we follow certain rules.
(C58.A) Improved GTC ConnectionsTrade GTC Speed 300We have become very popular with certain GTC officials by offering them some money under the table. They have agreed to jump our places in the shipment queue lanes which will make our trades go faster.
(C58.B) GTC Membership UpgradeTrade GTC Speed 500Through our many connections we have found a way to get a spot in the GTC. With this position we will be able to negotiate trade deals much faster than before.
(C58.C) GTC Preferred Trader StatusTrade GTC Speed 800Our empire has traded so much that the GTC feels obligated to give us a preferred status. Our shipments will receive the highest priority since they earn so much money from our taxes.
(C59.A) Aquatic Robotic Repair UnitsUnderwater Fac Upkeep Reduct 5%Small andriods have been developed that can repair underwater facilities so we no longer have to hire huge teams of divers. This should free up some money in our colony.
(C59.B) Advanced Aquatic MaintenanceUnderwater Fac Upkeep Reduct 10%With the invention of small nanite repair submersibles it will cost us practically nothing for underwater facility upkeep.
(C5A.A) Regulated Community ServicesUnemployment Upkeep Reduct 5%A community service schedule has been drawn up to allow the unemployed to clean the city for tips.
(C5A.B) Private Sector Social PoliciesUnemployment Upkeep Reduct 10%Colonies have new laws requiring all unemployed persons to help with cleaning the city any any money they find on the ground they can keep. This should aleviate some upkeep problems.
(C5B.A) Recreation ServicesUnemployment Without Penalty 3%City planners have devised a means to keep the jobless happy by installing free arcade games around all public buildings.
(C5B.B) Advanced Recreation ServicesUnemployment Without Penalty 4%Our analysts have projected that giving everyone a free laptop with some games on them will keep people out of work in a better mood.
(C5B.C) Holographic SimulatorsUnemployment Without Penalty 5%New holographic game systems are being erected in every building to help keep the jobless entertained. With so much fun stuff to do they wont worry about their lack of a job.
(C5C.A) Modified Aerial Maintenance PlansAerial Upkeep Reduction 1%Switching around maintenance schedules has allowed us to save some money on upkeep. With enough extra credits, we might even start paying our engineers more.
(C5C.B) Revised Aerial Maintenance PlansAerial Upkeep Reduction 2%Firing some engineers and extending the work schedules of the rest should save us money on our maintenance costs.
(C5C.C) Aerial Maintenance CorpsAerial Upkeep Reduction 3%New plans for a Corp of engineers devoted to fixing aerial units has been put into effect. All members of the Corp get paid the same low rate saving us a bunch of money!
(C5C.D) Aerial Maintenance CorpsAerial Upkeep Reduction 4%The maintenance corps has grown to epic proportions so we decided to only keep the very best engineers. They do the same work only better and its not costing us as much.
(C5C.E) Robotic Aerial MaintenanceAerial Upkeep Reduction 5%New repair drones have been created to replace the maintenance corps in the aerial unit field. Half the engineers were fired and the rest were kept to keep the drones in good shape.
(C5E.A) Organized Trade EfficienciesMax Sell Order Slots 15Our bean counters have come up with a method of organizing our trading charts that allows us to sell and track more products at once.
(C5E.B) Improved Trade BalancesMax Sell Order Slots 20With new systems to help balance the work load of moving and selling our materials we should be able sell more things at once.
(C5E.C) Automated Trading and MarketingMax Sell Order Slots 25Computer assisted trading allows us to manage our portfolios a lot better than before so we can sell more things at any given time.
(C5E.D) Neural Trade Market InterfaceMax Sell Order Slots 30An AI has been created to keep track of all our inventory and what is currently on the market which enables us to do more trades simultaneously.
(C5F.A) OceanographyNaval Units and Shipyard AvailableScientists have come up with a brand new hull design which should allow us to build large sea-based ships. Finally we can set sail and destroy our enemies from the sea.
(C5F.B) Aquatic HabitatsUnderwater FacilitiesAfter years of planning and research, scientists have come up with a way to build our structures underwater. Our enemies will never think to look underwater to find us!
(C63.A) Precision Missiles - PowerPrecision Missiles 1Targeting the power emissions on an engine allows our missiles to home in on the power generators.
(C63.B) Precision Missiles - RadarPrecision Missiles 2Missiles can now come with an electronic tracking device that pinpoints and targets enemy radar.
(C63.C) Precision Missiles - ShieldsPrecision Missiles 3Shield generators give off a special radiation that these new missiles will be able to identify and target specifically.
(C63.D) Precision Missiles - ThrustPrecision Missiles 4By tracking the heat given off by engines our missiles will now be able to specifically target the thrusters of enemy units.
(C66.A) Applied AnatomyAll Colony Morale Boost 1With the help of our empires leading biologist and sociologist, science teams have found a way to make our citizens happier.
(C66.B) Advanced Ecological EngineeringAll Colony Morale Boost 5A pharmaceutical company has created a drug that will make people very happy. Government officials quickly bought the recipe and are now requiring all citizens to get their shots.
(C67.A) Food Synthesis and ReplicationGrowth Rate Bonus 1Food synthesizers have been created which virtually eliminate hunger in our empire, the population should start to climb quite rapidly.
(C67.B) BiogeneticsGrowth Rate Bonus 3Genetic enhancements make our citizens live longer, meaning people can have more babies over time.
(C67.C) Cloning TheoriesGrowth Rate Bonus 5Cloning our most productive citizens should allow us to prosper even more!
(C69.A) Self-Aware Training MachinesEnlistedTrainingFactor - Enhanced Enlisted Production Rate 4AI Droids are being used to help our new recruits. With these in place we can train more grunts than ever before.
(C6A.A) Trainer Training ProgramsBaseEnlistedPerTraining - Enhanced Enlisted Production Rate 12Giving each soldier a personal trainer will insure that more of them can pass the fitness exams which are the only bar to becoming an enlisted member of this empire.
(C6A.B) Advanced Training ProgramsBaseEnlistedPerTraining - Enhanced Enlisted Production Rate 14Designing a more sophisticated training facility will allow us to better train our recruits and yield a larger graduating class.
(C6B.A) Wargames SimulationsBaseOfficerPerTrainer - Enhanced Officer Production Rate 6With the introduction of war games to the officers school we now graduate more officers than before. This helps them grasp the concepts of battle when it comes time for finals.
(C6B.B) Advanced Tactical StudiesBaseOfficerPerTrainer - Enhanced Officer Production Rate 7Putting veteran commanders in the teachers chair will help teach and to inspire new officers to achieve more. We expect larger graduate classes in our officers school.
(C73.0) Advanced Electronic ConceptsEnhanced Radar View In SpaceThere should be very little interference in space for our new radar systems so putting them at full power wont overload our systems but it will give us a much farther reach in space.
(C73.0) Antigravity TheoriesSpace stations closer to planetsOur scientists have developed massive anti-gravity generators that will attach to our space stations allowing them to be closer to planets without getting pulled into atmosphere.
(C73.0) Energy Containment ConceptsShields Allowed On PlanetsOur scientists have theorized that large ship shields are hard to make because the generators must still fit on the ship but what about a planet? Surely with that much space available we can make a shield to encompass an entire planet.
(C73.0) HyperspaceHyperspaceTraveling between systems has never been faster for our battlegroups with our newest invention, the hyperspace drive. What used to take days will only take hours at the most.
(C73.0) Orbital Mining PlatformOrbital Mining PlatformA brilliant scientist has redesigned a space station to become a massive mining platform. With this in place we will be able to mine minerals in space much faster than ever before.
(C73.0) Singularity ObservationWormholes TraversableThe brightest minds in your empire have discovered a way to use and survive the passage of wormholes. We should now be able to spread to new systems.
(C75.0) Socio-Economic Pattern RecognitionControlled MoraleControlling every aspect of our citizens lives would be very tedious so we have conditioned them to respond to money in certain ways. By controlling the money we control the population.
(C76.0) Social Growth ManagementAdjustable Colonist GrowthColony-wide birth control measures have been developed to help us control the growth of our colonies.